Chain Mail and Church Groups: The First Decade of Dungeons & Dragons

Darrel Plant
Moshofsky/Plant Creative Services
http://www.moshplant.com/

Working on the fringes of multimedia development for most of the past two decades, Darrel's first job was working for a science-fiction and fantasy book and game shop in Eugene. He spent ten years in the bookselling business in Eugene and Portland, jumped to the printing industry, published a short-lived book review magazine, ran for the state Legislature, and wrote a few books on programming. But what he really wants to do is direct.

In the beginning was Gary Gygax, and he was Good. Chaotic Good, to be particular about it.

Dungeons & Dragons appeared in the mid-70s and for those who weren't there for the ride, it might be difficult to realize how different it made the world. Nerdy kids across the country suddenly had a recreational group pursuit that let them gang together in ways that chess and SCRABBLEâ„¢ didn't. Sure, they were still nerds, but now they were "all for one and one for all" nerds.

Naturally, this was something that needed to be stamped out. Stories of D&D-addicted kids and dungeon-inspired killings abounded, along with religious persecution by pastors and others "concerned" over demonic possession.

"Chain Mail and Church Groups" is a look at the early years of what became a phenomenon, with some personal asides and encounters.

 

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